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Pity and mercy calculators

One engine, every game with published pity rules. Pick your game, enter your count since the last drop, and you get the exact pull that guarantees one.

Games we are not calculating yet

  • Godforge: Fateless has not published final summon rates or pity. Beta figures changed between tests, so we will add Godforge when Early Access rates are official.
  • Dragonheir: Silent Gods: Pity was reworked in the June 2025 relaunch and the current values are not published. We will add it once the publisher confirms them.
  • Summoners War: Legendary and Transcendence scrolls guarantee their grade on every summon, so there is no counter to track.
  • Empires & Puzzles: The Fated Summon bar threshold is not published, so there is nothing to count against yet.

Pity FAQ

What is pity in a gacha game?

Pity (RAID calls it mercy) is a rule that raises your chance, or guarantees a drop, after a run of summons without a rare result. Each game sets its own thresholds, and most track a separate counter per banner or shard type.

What is the difference between soft pity and hard pity?

Soft pity is the point where your chance starts rising with each summon. Hard pity is the summon where the drop is guaranteed. RAID’s Ancient shards, for example, add 5% per shard after 200 without a Legendary, which reaches 100% on the 220th shard.

Are these numbers official?

Each calculator shows a badge: official (published by the developer), community (long-standing player figures) or unofficial (third-party). Sources and the date we last checked them are listed on every page.