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Gurgos Ironchain character render — Invokers: Titan Legacy
Laffinity: LightIfaction: Ironbands
legendary

legendary hero · Invokers

Gurgos Ironchain

  • Rarity legendary
  • Faction Ironbands
  • Element Light
  • Class Melee Attacker

Art: © HitZone Games Inc. — invokers.com

Stats

HP
66

67th of 233

ATK
76

27th of 233

DEF
68

21st of 233

Speed
103

131st of 233

Crit rate
5%

Same for every hero

Crit damage
50%

Same for every hero

Resistance
10

Same for every hero

Base values before levelling and gear. Values as of game version 0.62.1598. Ranked against 233 heroes.

In short

Gurgos Ironchain is a legendary Light Melee Attacker from the Ironbands faction. Their stat spread points to a sturdy front-line fighter who hits harder than most of the roster and has defence that is hard to match among Melee Attackers.

Values as of game version 0.62.1598.

Gurgos is built around a strong blend of offence and durability. Their attack sits comfortably above average across the roster and among other Melee Attackers, so they bring real damage to close-range fights rather than simply standing in the way.

Their defence is the standout. It ranks among the highest on the roster and second among all 110 Melee Attackers, which makes them far harder to wear down than most heroes in the same class. Health is above average as well, so they can take a fair number of hits before dropping.

Speed is their weak point. At 103 they are around average across the roster but slower than most Melee Attackers, so they will often act after quicker heroes. That suits a hero who is expected to stay on the field, trade blows and keep dealing damage while the fight runs its course. Crit rate and crit damage are the standard starting values every hero shares, so their output comes from raw attack rather than any built-in critical edge.

Strengths

  • Defence is second-highest among all Melee Attackers
  • Attack is above average for the whole roster
  • Health is above average, adding to their staying power

Best used for

  • Holding the front line while still dealing damage
  • Trading blows with enemies in close-range fights
  • Acting as a durable melee threat in a team