
legendary hero · Invokers
Brandis
- Rarity legendary
- Faction Lightseekers
- Element Fire
- Class Melee Attacker
Art: © HitZone Games Inc. — invokers.com
Stats
- Health
- 10,496
- Attack
- 1,020
- Defense
- 747
- CriticalRate
- 0.05
- CriticalDamage
- 0.5
- AccuracyRating
- 58
- ResistanceRating
- 10
- ComboSpeedRating
- 0
- SkillSpeedRating
- 46
- SkillRecoveryRating
- 33
- ManaGenerationRating
- 0
- InstinctRating
- 47
- RunSpeedRating
- 131
27th of 233
48th of 233
66th of 233
123rd of 233
97th of 233
77th of 233
48th of 233
72nd of 233
16th of 233
4th of 233
123rd of 233
30th of 233
107th of 233
Fully upgraded, before gear and other bonuses. Values as of game version 0.62.1598. Ranked against 233 heroes.
In short
Brandis is a legendary Fire Melee Attacker from the Lightseekers. Sturdy for his class and hard-hitting, he builds his kit around Burn damage, spreading it across groups of enemies with cone and area attacks.
Values as of game version 0.62.1598.
Aura
Brandis has no aura.
Brandis skills
- 2% Burn
- Burn
- 1% Burn
- 1.25% Burn
- 1.5% Burn
Combo Attack
active
#1 Attacks 1 enemy, dealing 255 damage. Damage: 25% ATK #2 Attacks 1 enemy, dealing 357 damage. Damage: 35% ATK #3 Attacks 1 enemy, dealing 561 damage. Damage: 55% ATK #4 Attacks 1 enemy, dealing 658 damage. Damage: 64.5% ATK #5 Attacks 1 enemy, dealing 816 damage. With a 20% chance, casts a [2% Burn] debuff on the target, lasting 4s. The [Burn] ticks every 2s, damaging targets by 2% of their MAX HP per tick (up to 200% ATK). Also damages all of the target's allies in a 6m radius by 1% of their MAX HP per tick (up to 200% ATK). Accuracy required for: Burn Damage: 80% ATK Burn Damage Limit: 200% ATK per tick Burn Target Allies Damage Limit: 200% ATK per tick
In shortA five-hit chain on a single enemy, with damage rising on each hit. The fifth hit is the biggest and has a 20% chance to apply a Burn that also damages nearby enemies.
Brand Heresy
activeCooldown 10 turns
Attacks 1 enemy 2 times, dealing 790 damage per hit. Casts a [1% Burn] debuff on Brandis, lasting 4s, on the second hit. The [Burn] ticks every 2s, damaging targets by 1% of their MAX HP per tick (up to 200% ATK). Accuracy required for: Burn #1 Damage: 77.5% ATK #2 Damage: 77.5% ATK #3 Burn Damage Limit: 200% ATK per tick #4 Burn Target Allies Damage Limit: 200% ATK per tick
In shortHits one enemy twice for solid damage. The second hit puts a Burn on Brandis himself, which powers up his other skills.
Fiery Prayer
activeCooldown 22 turns
Attacks 10 enemies in a 60°, 6m cone in front of Brandis, dealing 867 damage. Casts a [1% Burn] debuff on the target, lasting 4s. The [Burn] ticks every 2s, damaging targets by 1% of their MAX HP per tick (up to 200% ATK). Also damages all of the target's allies in a 6m radius by 0.5% of their MAX HP per tick (up to 200% ATK). Instead, if Brandis has [Burn] debuffs, casts a [1.25% Burn] debuff on the target, lasting 6s. The [Burn] ticks every 2s, damaging targets by 1.25% of their MAX HP per tick (up to 200% ATK). Also damages all of the target's allies in a 6m radius by 0.63% of their MAX HP per tick (up to 200% ATK). Accuracy required for: Burn #1 Damage: 85% ATK #2 Burn Damage Limit: 200% ATK per tick #3 Burn Target Allies Damage Limit: 200% ATK per tick #4 Burn Damage Limit: 200% ATK per tick #5 Burn Target Allies Damage Limit: 200% ATK per tick
In shortStrikes up to 10 enemies in a cone in front of him and applies Burn. If Brandis is already burning, the Burn is stronger and lasts longer.
Skill books (1)
- L2Cooldown 29s at skill level 1, 22s at max level
Litany of Flames
activeCooldown 23 turns
Attacks 1 enemy, dealing 1,734 damage. Casts a [1.25% Burn] debuff on the target, lasting 6s. The [Burn] ticks every 2s, damaging targets by 1.25% of their MAX HP per tick (up to 200% ATK). Also damages all of the target's allies in a 6m radius by 0.63% of their MAX HP per tick (up to 200% ATK). Accuracy required for: Burn #1 Damage: 170% ATK #2 Burn Damage Limit: 200% ATK per tick #3 Burn Target Allies Damage Limit: 200% ATK per tick
In shortA single-target hit with his heaviest direct damage, plus a strong Burn that also hurts enemies near the target. Use it when you want to pile damage onto one enemy.
Skill books (1)
- L2Cooldown 29s at skill level 1, 23s at max level
Conflagration
ultimateCooldown 15 turns
Selects 1 enemy up to 14m away. Attacks 10 enemies in a 4m radius around the target, from a distance of 10m, dealing 510 damage. Casts a [1.5% Burn] debuff on the targets, lasting 6s. The [Burn] ticks every 2s, damaging targets by 1.5% of their MAX HP per tick (up to 200% ATK). Also damages all of the target's allies in a 6m radius by 0.75% of their MAX HP per tick (up to 200% ATK). Repeats 3 times instead, if Brandis has [Burn] debuffs. Can target the same enemy multiple times. Accuracy required for: Burn #1 Damage: 50% ATK #2 Burn Damage Limit: 200% ATK per tick #3 Burn Target Allies Damage Limit: 200% ATK per tick
In shortHis ultimate. It bombards enemies in an area from range and applies Burn. It repeats three times if Brandis has a Burn on him, and can hit the same enemy more than once.
Brandis fights up close and wears down enemies with a basic combo that finishes on a heavy fifth hit. That last strike has a chance to set a Burn on the target, and the Burn also hurts the enemies standing near it. His health is among the highest of any Melee Attacker, so he can stay in the thick of things while it ticks.
His active skills lean on Burn in different ways. Brand Heresy is a two-hit single-target strike that leaves Burn on Brandis himself on the second hit. Fiery Prayer sweeps a cone in front of him, and Litany of Flames hits one enemy very hard. Both apply a stronger, longer Burn when Brandis is already burning, so the self-inflicted Burn from Brand Heresy feeds into them.
Conflagration is his ultimate. It bombards a cluster of enemies from range, and it repeats three times if Brandis has a Burn on him. The order matters: set up the Burn on himself first, then spend the ultimate for the larger hit. His speed is around average and his defence is above average, so he is a steady, durable damage dealer rather than a fast one.
Strengths
- Health among the highest of Melee Attackers
- Attack well above the roster median
- Burn spreads to enemies near the target
- Conflagration repeats three times when Brandis is burning
Best used for
- Damaging grouped enemies with Burn and area attacks
- Staying on the front line as a durable attacker
- Stacking sustained damage on a single target














