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Zinogre Blademaster icon — RAID: Shadow LegendsAffinity: Magic
legendary

legendary champion · RAID

Zinogre Blademaster

  • Rarity legendary
  • Faction Shadowkin
  • Affinity Magic
  • Role Attack

Art: © Plarium Global Ltd. — raidshadowlegends.com

Stats

HP
99

418th of 1042

ATK
121

109th of 1042

DEF
80

702nd of 1042

SPD
104

60th of 1042

RES
30

23rd of 1042

ACC
0

2nd of 1042

C.RATE
15%

Same for every champion

C.DMG
50%

Same for every champion

Base values before levelling and gear. Values as of game version 11.85.5. Ranked against 1,042 champions.

In short

Zinogre Blademaster is a legendary Magic attack from the Shadowkin faction in RAID: Shadow Legends.

Values as of game version 11.85.5.

Zinogre Blademaster skills

  • Weaken
  • Increase SPD
  • Increase ATK
  • Leech
  • Decrease ATK
  • Passive Effect
  • Decrease DEF
  • Active Effect
  • Heal Reduction
  1. Blade Combo

    active

    Attacks 1 enemy 3 times. Each hit has a 30% chance of placing a 25% [Weaken] debuff for 2 turns.

    Damage 1.2×ATK per hit (3 hits)

    Skill books (3)
    1. L2Damage +5%
    2. L3Damage +5%
    3. L4Damage +10%
  2. Blade Strike

    activeCooldown 4 turns

    Attacks 1 enemy 4 times. Each hit increases this Champion’s Turn Meter by 5%. Also places a 30% [Increase SPD] buff on all allies for 2 turns.

    Damage 1.4×ATK per hit (4 hits)

    Skill books (3)
    1. L2Damage +10%
    2. L3Damage +10%
    3. L4Cooldown -1
  3. Blade Spin

    activeCooldown 4 turns

    Attacks 1 enemy 4 times. Before attacking, places a 50% [Increase ATK] buff on this Champion for 2 turns. The first and the second hit each have a 75% chance of placing a [Leech] debuff for 2 turns. The third and the fourth hit each have a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns.

    Damage 1.5×ATK per hit (2 hits); 1.5×ATK per hit (2 hits)

    Skill books (5)
    1. L2Damage +10%
    2. L3Damage +10%
    3. L4Buff/Debuff Chance +10%
    4. L5Buff/Debuff Chance +15%
    5. L6Cooldown -1
  4. Zinogre Essence [P]

    activeCooldown 4 turns

    [Passive Effect] Increases the damage this Champion deals by 1% for every 1% of HP lost (stacks up to 50%). This increased damage doubles if a target is under a [Decrease DEF] debuff. [Active Effect] Prevents this Champion's death and keeps them alive on 1 HP when hit by a fatal hit. If this skill prevents this Champion's death, heals them by 50% of their MAX HP. Will not prevent this Champion's death if they are under a [Heal Reduction] debuff.