
epic hero · Invokers
Sunspot Ricklow
- Rarity epic
- Faction Magi
- Element Fire
- Class Ranged Attacker
Art: © HitZone Games Inc. — invokers.com
Stats
- Health
- 6,044
- Attack
- 1,041
- Defense
- 716
- CriticalRate
- 0.1
- CriticalDamage
- 0.6
- AccuracyRating
- 23
- ResistanceRating
- 10
- ComboSpeedRating
- 0
- SkillSpeedRating
- 6
- SkillRecoveryRating
- 0
- ManaGenerationRating
- 37
- InstinctRating
- 41
- RunSpeedRating
- 118
182nd of 233
46th of 233
83rd of 233
51st of 233
25th of 233
120th of 233
48th of 233
72nd of 233
80th of 233
97th of 233
48th of 233
112th of 233
176th of 233
Fully upgraded, before gear and other bonuses. Values as of game version 0.62.1598. Ranked against 233 heroes.
In short
Sunspot Ricklow is an epic Fire Ranged Attacker from the Magi faction. Their stat spread points to a hero with solid attack and decent defence for the class, but low health and a slow turn rate that shape how they fit into a team.
Values as of game version 0.62.1598.
Aura
Sunspot Ricklow has no aura.
Sunspot Ricklow skills
- 1% Burn
- Burn
Combo Attack
active
#1 Attacks 1 enemy from a distance of 9m, dealing 255 damage. Damage: 24.5% ATK #2 Attacks 1 enemy from a distance of 9m, dealing 390 damage. Damage: 37.5% ATK #3 Attacks 1 enemy from a distance of 9m, dealing 510 damage. Damage: 49% ATK #4 Attacks 1 enemy from a distance of 9m, dealing 651 damage. Damage: 62.5% ATK #5 Selects 1 enemy up to 14m away. Attacks 9 enemies in a 3.5m radius around the target, from a distance of 9m, dealing 396 damage.
Damage 38% ATK
Burning Justice!
activeCooldown 10 turns
Attacks 1 enemy from a distance of 9m, 2 times, dealing 729 damage per hit. Each hit reduces the cooldown of Active Skill 2 on Ricklow by 1s if the hit lands as a critical hit.
Damage #1 70% ATK; #2 70% ATK
Volcanic Sphere!
activeCooldown 22 turns
Attacks the 9 enemies with the lowest HP% in a 10m radius, from a distance of 9m, dealing 1,509 damage. Ricklow gains 15 Ultimate Mana for each target hit.
Damage #1 145% ATK
Skill books (1)
- L2Cooldown 27s at skill level 1, 22s at max level
Librum Laser!
activeCooldown 17 turns
Attacks 1 enemy from a distance of 9m, dealing 3,050 damage. Removes a random buff from the target. Attacks 1 enemy from a distance of 9m, dealing 3,123 damage if successful or if the target has no buffs. Accuracy required for: Buff Removal.
Damage #1 293% ATK; #2 300% ATK
Skill books (1)
- L2Cooldown 27s at skill level 1, 17s at max level
Ultimate Corona Explosion!
ultimateCooldown 15 turns
Selects 1 enemy up to 14m away. Attacks the 9 enemies with the lowest HP% in a 7m radius around the target, from a distance of 9m, 2 times, dealing 1,249 damage per hit. Each hit casts a [1% Burn] debuff on the targets, lasting 6s. The [Burn] ticks every 2s, damaging targets by 1% of their MAX HP per tick (up to 200% ATK). Also damages all of the target's allies in a 6m radius by 0.5% of their MAX HP per tick (up to 200% ATK). Accuracy required for: Burn #1 Damage: 120% ATK #2 Burn Damage Limit: 200% ATK per tick #3 Burn Target Allies Damage Limit: 200% ATK per tick #4 Damage: 120% ATK #5 Burn Damage Limit: 200% ATK per tick #6 Burn Target Allies Damage Limit: 200% ATK per tick
Sunspot Ricklow's attack is above average across the roster, though it sits right in the middle of the pack among Ranged Attackers. They hit as hard as a typical member of their class, so their value comes from the role they fill rather than from raw damage alone.
Their defence is the more interesting number. It is above average for the whole roster and better than most other Ranged Attackers, which gives them a little more cushion than the class usually has. Their health, however, is below the roster average and only middling for the class, so that cushion is modest and they are not a hero to leave exposed.
Speed is the clear weakness. Sunspot Ricklow is among the slowest heroes in the game and near the bottom of the Ranged Attacker class, which means they act later than almost everyone else in a round. Expect them to be a late-turn damage dealer who relies on faster team-mates to set the pace, rather than a hero who opens fights.
Strengths
- Attack above the roster average
- Defence better than most Ranged Attackers
- Sturdier than the class norm when it comes to DEF
Best used for
- Dealing steady ranged damage later in the turn order
- Adding Fire damage from the back line
- Filling a ranged slot in a team that already has speed














