
legendary hero · Invokers
Kollodon the Summit
- Rarity legendary
- Faction Beastbloods
- Element Earth
- Class Melee Attacker
Art: © HitZone Games Inc. — invokers.com
Stats
- Health
- 9,902
- Attack
- 1,099
- Defense
- 729
- CriticalRate
- 0.1
- CriticalDamage
- 0.6
- AccuracyRating
- 23
- ResistanceRating
- 10
- ComboSpeedRating
- 0
- SkillSpeedRating
- 6
- SkillRecoveryRating
- 0
- ManaGenerationRating
- 37
- InstinctRating
- 41
- RunSpeedRating
- 147
39th of 233
31st of 233
78th of 233
51st of 233
25th of 233
120th of 233
48th of 233
72nd of 233
80th of 233
97th of 233
48th of 233
112th of 233
19th of 233
Fully upgraded, before gear and other bonuses. Values as of game version 0.62.1598. Ranked against 233 heroes.
In short
Kollodon the Summit is a legendary Earth Melee Attacker from the Beastbloods. They pair a large health pool with strong attack and a quick run speed, and their kit is built around heavy single-target hits, stuns and area damage.
Values as of game version 0.62.1598.
Aura
Kollodon the Summit has no aura.
Kollodon the Summit skills
- Stun
Combo Attack
active
#1 Attacks 1 enemy, dealing 297 damage. Damage: 27% ATK #2 Attacks 1 enemy, dealing 440 damage. Damage: 40% ATK #3 Attacks 1 enemy, dealing 588 damage. Damage: 53.5% ATK #4 Attacks 1 enemy, dealing 742 damage. Damage: 67.5% ATK #5 Attacks all enemies in a 3.5m radius around the closest enemy, dealing 440 damage. Reduces the cooldown of Active Skill 2 on Kollodon by 3s if the target is under a control debuff.
Damage #1 40% ATK
In shortA five-hit chain of single-target strikes that ends with an area hit around the closest enemy. If that enemy is under a control debuff, the last hit trims 3 seconds off the cooldown of Active Skill 2.
Brutal Fury
activeCooldown 10 turns
Attacks 1 enemy 2 times, dealing 769 damage per hit. Damage increases by 25% against targets with HP above 70%.
Damage #1 70% ATK
In shortTwo quick hits on one enemy, with 25% extra damage against targets above 70% HP. It suits opening a fight against healthy enemies.
Ancestral Wardens
activeCooldown 21 turns
Attacks 1 enemy, dealing 2,748 damage, the first hit casts a [Stun] debuff on the target, lasting 4s. Stunned targets cannot move or use Skills, take 100% damage as normal, and their Skill Cooldowns will behave as normal. Attacks 10 enemies in a 5m radius around Kollodon, dealing 1,594 damage. Kollodon gains 10 Ultimate Mana, on critical hits. Accuracy required for: Stun.
Damage #1 250% ATK; #2 145% ATK
In shortA heavy strike on one enemy that stuns for 4 seconds, followed by a hit on up to 10 enemies around Kollodon. A critical hit also gives Kollodon 10 Ultimate Mana.
Skill books (1)
- L2Cooldown 25s at skill level 1, 21s at max level
Primal Rush
activeCooldown 26 turns
Charges through a 7x3m path towards the furthest enemy, damaging each enemy hit, dealing 879 damage. Launches each target hit, knocking them 5m away, for 5s. Attacks 10 enemies in a 8m radius around Kollodon, from a distance of 15m, dealing 824 damage. Accuracy required for: Launch.
Damage #1 80% ATK; #2 75% ATK
In shortKollodon charges along a path towards the furthest enemy, damaging everything in the way and launching them back. A second hit then lands on a wide group around Kollodon.
Skill books (1)
- L2Cooldown 30s at skill level 1, 26s at max level
Temporal Spines
ultimateCooldown 15 turns
Attacks all enemies in a 8m radius around Kollodon, from a distance of 4m, 3 times, dealing 934 damage per hit. Each hit casts a [Stun] debuff on the targets, lasting 3s. Stunned targets cannot move or use Skills, take 100% damage as normal, and their Skill Cooldowns will behave as normal. Accuracy required for: Stun.
Damage #1 85% ATK; #2 85% ATK; #3 85% ATK
In shortThe ultimate strikes all nearby enemies three times, and each hit applies a 3-second stun. It matters most when enemies are bunched up around Kollodon.
Kollodon is a front-line bruiser that hits hard and stays standing. Their health is the highest of any Melee Attacker, their attack is among the best in the class, and they cover ground quicker than most. That makes them a sturdy character who can close the gap and start trading blows straight away.
Their basic combo builds through four single-target strikes before a fifth hits a cluster of enemies around the closest target. If that target is under a control debuff, the fifth hit shortens the cooldown of Active Skill 2. Brutal Fury is the main single-target tool, striking twice and hitting harder against healthy enemies.
The rest of the kit is about control and area damage. Ancestral Wardens stuns one enemy and then hits a wide group, Primal Rush charges through the line and launches enemies away, and the ultimate, Temporal Spines, strikes everything nearby three times with a stun on each hit. Several of these effects need accuracy to land, so the crowd control is not guaranteed.
Strengths
- Health is the highest among Melee Attackers
- Attack is among the best in the class
- Run speed is quicker than most of the roster
- Stuns and launches add crowd control to the damage
Best used for
- Leading the charge on the front line
- Stunning and disrupting clustered enemies
- Dealing area damage while staying durable














