
common hero · Invokers
Red Mellia
- Rarity common
- Faction Freeborn
- Element Water
- Class Melee Attacker
Art: © HitZone Games Inc. — invokers.com
Stats
- Health
- 4,244
- Attack
- 499
- Defense
- 414
- CriticalRate
- 0.1
- CriticalDamage
- 0.6
- AccuracyRating
- 23
- ResistanceRating
- 10
- ComboSpeedRating
- 0
- SkillSpeedRating
- 6
- SkillRecoveryRating
- 0
- ManaGenerationRating
- 37
- InstinctRating
- 41
- RunSpeedRating
- 141
226th of 233
198th of 233
218th of 233
51st of 233
25th of 233
120th of 233
48th of 233
72nd of 233
80th of 233
97th of 233
48th of 233
112th of 233
49th of 233
Fully upgraded, before gear and other bonuses. Values as of game version 0.62.1598. Ranked against 233 heroes.
In short
Red Mellia is a common Water melee attacker from the Freeborn faction in Invokers: Titan Legacy.
Values as of game version 0.62.1598.
Aura
Red Mellia has no aura.
Red Mellia skills
- 0.5% Bleed
- Bleed
- 3% Blind
Combo Attack
active
#1 Attacks 1 enemy, dealing 90 damage. Damage: 18% ATK #2 Attacks 1 enemy, dealing 145 damage. Damage: 29% ATK #3 Attacks 1 enemy, dealing 187 damage. Damage: 37.5% ATK #4 Attacks 1 enemy, dealing 289 damage. Damage: 58% ATK #5 Attacks 1 enemy, dealing 312 damage.
Damage 62.5% ATK
Saber Slash
activeCooldown 10 turns
Attacks 1 enemy, dealing 584 damage.
Damage #1 117% ATK
Gut Lunge
activeCooldown 22 turns
Attacks 1 enemy, dealing 499 damage. Casts a [0.5% Bleed] debuff on the target, lasting 2s. The [Bleed] ticks every 2s, damaging targets by 0.5% of their MAX HP per tick (up to 150% ATK). Accuracy required for: Bleed #1 Damage: 100% ATK #2 Bleed Damage Limit: 150% ATK per tick
Skill books (1)
- L2Cooldown 27s at skill level 1, 22s at max level
Flourish
activeCooldown 23 turns
Attacks 1 enemy 2 times, dealing 614 damage per hit. Extends the duration of 1 random debuff on the target by 1s 2 times. Accuracy required for: Debuff Duration Extension.
Damage #1 123% ATK
Skill books (1)
- L2Cooldown 29s at skill level 1, 23s at max level
Flashbang
ultimateCooldown 15 turns
Attacks 1 enemy from a distance of 4m, dealing 2,033 damage. Casts a [3% Blind] debuff on the target, lasting 4s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. Accuracy required for: Blind.
Damage #1 407.5% ATK














