
rare hero · Invokers
Liruna
- Rarity rare
- Faction Nocturna
- Element Fire
- Class Melee Attacker
Art: © HitZone Games Inc. — invokers.com
Stats
- Health
- 6,559
- Attack
- 792
- Defense
- 502
- CriticalRate
- 0.1
- CriticalDamage
- 0.6
- AccuracyRating
- 23
- ResistanceRating
- 10
- ComboSpeedRating
- 0
- SkillSpeedRating
- 6
- SkillRecoveryRating
- 0
- ManaGenerationRating
- 37
- InstinctRating
- 41
- RunSpeedRating
- 135
156th of 233
116th of 233
196th of 233
51st of 233
25th of 233
120th of 233
48th of 233
72nd of 233
80th of 233
97th of 233
48th of 233
112th of 233
87th of 233
Fully upgraded, before gear and other bonuses. Values as of game version 0.62.1598. Ranked against 233 heroes.
In short
Liruna is a rare Fire Melee Attacker from the Nocturna faction. Her stats sit close to the middle of the roster almost everywhere, with defence the one clear soft spot, so she works as a front-line damage dealer rather than a sturdy anchor.
Values as of game version 0.62.1598.
Aura
Liruna has no aura.
Liruna skills
- 1% Bleed
- Bleed
Combo Attack
active
#1 Attacks 1 enemy, dealing 174 damage. Damage: 22% ATK #2 Attacks 1 enemy, dealing 269 damage. Damage: 34% ATK #3 Attacks 1 enemy, dealing 356 damage. Damage: 45% ATK #4 Attacks 1 enemy, dealing 455 damage. Damage: 57.5% ATK #5 Attacks 1 enemy, dealing 535 damage.
Damage 67.5% ATK
Batting Practice
activeCooldown 10 turns
Attacks 1 enemy 2 times, dealing 515 damage per hit.
Damage #1 65% ATK
Mound Pound
activeCooldown 23 turns
Attacks 1 enemy, dealing 990 damage. Casts a [1% Bleed] debuff on the target, lasting 4s. The [Bleed] ticks every 2s, damaging targets by 1% of their MAX HP per tick (up to 150% ATK). Accuracy required for: Bleed #1 Damage: 125% ATK #2 Bleed Damage Limit: 150% ATK per tick
Skill books (1)
- L2Cooldown 26s at skill level 1, 23s at max level
Big Swing
activeCooldown 22 turns
Attacks 8 enemies in a 5m semicircle in front of Liruna, dealing 1,069 damage. Launches the targets for 0.7s. Accuracy required for: Launch.
Damage #1 135% ATK
Skill books (1)
- L2Cooldown 27s at skill level 1, 22s at max level
Home Run
ultimateCooldown 15 turns
Attacks 1 enemy, dealing 3,643 damage. Launches the target, knocking them 10m away, for 4.5s. Accuracy required for: Launch.
Damage #1 460% ATK
Liruna's stat spread is very even. Her health, attack and speed all land close to the roster median, and she holds up about as well as the typical Melee Attacker in those areas. Nothing about her numbers pushes her towards an extreme role, so she fits the standard Melee Attacker job of moving in close and dealing damage.
Defence is where she gives ground. Her DEF is below average across the roster and below the norm for her class, which makes her softer than most heroes who fight at close range. She is better kept out of the heaviest focus fire than asked to soak hits for the team.
Her speed is level with the roster median and almost exactly in line with other Melee Attackers, so she tends to act in the middle of the turn order rather than opening the fight or trailing behind. Her critical rate and critical damage are the same as every other hero's, and her resistance is a standard 10, so her usefulness comes from the steady attack and speed she brings rather than from any unusual edge.
Strengths
- Attack in line with the typical Melee Attacker
- Speed level with the roster median, so she acts mid-order
- Health close to the class norm for a melee hero
Best used for
- Steady close-range damage on the front line
- Filling a Melee Attacker slot in a Fire team














