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Liruna icon — Invokers: Titan Legacy
rare

rare hero · Invokers

Liruna

  • Rarity rare
  • Faction Nocturna
  • Element Fire
  • Class Melee Attacker

Art: © HitZone Games Inc. — invokers.com

Stats

Health
6,559

156th of 233

Attack
792

116th of 233

Defense
502

196th of 233

CriticalRate
0.1

51st of 233

CriticalDamage
0.6

25th of 233

AccuracyRating
23

120th of 233

ResistanceRating
10

48th of 233

ComboSpeedRating
0

72nd of 233

SkillSpeedRating
6

80th of 233

SkillRecoveryRating
0

97th of 233

ManaGenerationRating
37

48th of 233

InstinctRating
41

112th of 233

RunSpeedRating
135

87th of 233

Fully upgraded, before gear and other bonuses. Values as of game version 0.62.1598. Ranked against 233 heroes.

In short

Liruna is a rare Fire Melee Attacker from the Nocturna faction. Her stats sit close to the middle of the roster almost everywhere, with defence the one clear soft spot, so she works as a front-line damage dealer rather than a sturdy anchor.

Values as of game version 0.62.1598.

Aura

Liruna has no aura.

Liruna skills

  • 1% Bleed
  • Bleed
  1. Combo Attack

    active

    #1 Attacks 1 enemy, dealing 174 damage. Damage: 22% ATK #2 Attacks 1 enemy, dealing 269 damage. Damage: 34% ATK #3 Attacks 1 enemy, dealing 356 damage. Damage: 45% ATK #4 Attacks 1 enemy, dealing 455 damage. Damage: 57.5% ATK #5 Attacks 1 enemy, dealing 535 damage.

    Damage 67.5% ATK

  2. Batting Practice

    activeCooldown 10 turns

    Attacks 1 enemy 2 times, dealing 515 damage per hit.

    Damage #1 65% ATK

  3. Mound Pound

    activeCooldown 23 turns

    Attacks 1 enemy, dealing 990 damage. Casts a [1% Bleed] debuff on the target, lasting 4s. The [Bleed] ticks every 2s, damaging targets by 1% of their MAX HP per tick (up to 150% ATK). Accuracy required for: Bleed #1 Damage: 125% ATK #2 Bleed Damage Limit: 150% ATK per tick

    Skill books (1)
    1. L2Cooldown 26s at skill level 1, 23s at max level
  4. Big Swing

    activeCooldown 22 turns

    Attacks 8 enemies in a 5m semicircle in front of Liruna, dealing 1,069 damage. Launches the targets for 0.7s. Accuracy required for: Launch.

    Damage #1 135% ATK

    Skill books (1)
    1. L2Cooldown 27s at skill level 1, 22s at max level
  5. Home Run

    ultimateCooldown 15 turns

    Attacks 1 enemy, dealing 3,643 damage. Launches the target, knocking them 10m away, for 4.5s. Accuracy required for: Launch.

    Damage #1 460% ATK

Liruna's stat spread is very even. Her health, attack and speed all land close to the roster median, and she holds up about as well as the typical Melee Attacker in those areas. Nothing about her numbers pushes her towards an extreme role, so she fits the standard Melee Attacker job of moving in close and dealing damage.

Defence is where she gives ground. Her DEF is below average across the roster and below the norm for her class, which makes her softer than most heroes who fight at close range. She is better kept out of the heaviest focus fire than asked to soak hits for the team.

Her speed is level with the roster median and almost exactly in line with other Melee Attackers, so she tends to act in the middle of the turn order rather than opening the fight or trailing behind. Her critical rate and critical damage are the same as every other hero's, and her resistance is a standard 10, so her usefulness comes from the steady attack and speed she brings rather than from any unusual edge.

Strengths

  • Attack in line with the typical Melee Attacker
  • Speed level with the roster median, so she acts mid-order
  • Health close to the class norm for a melee hero

Best used for

  • Steady close-range damage on the front line
  • Filling a Melee Attacker slot in a Fire team