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Duchess Kanraku icon — Invokers: Titan LegacyAffinity: Dark
legendary

legendary hero · Invokers

Duchess Kanraku

  • Rarity legendary
  • Faction Cambion
  • Element Dark
  • Class Ranged Attacker

Art: © HitZone Games Inc. — invokers.com

Stats

Health
7,330

122nd of 233

Attack
1,290

6th of 233

Defense
816

44th of 233

CriticalRate
0.1

51st of 233

CriticalDamage
0.6

25th of 233

AccuracyRating
23

120th of 233

ResistanceRating
10

48th of 233

ComboSpeedRating
0

72nd of 233

SkillSpeedRating
6

80th of 233

SkillRecoveryRating
0

97th of 233

ManaGenerationRating
37

48th of 233

InstinctRating
41

112th of 233

RunSpeedRating
137

73rd of 233

Fully upgraded, before gear and other bonuses. Values as of game version 0.62.1598. Ranked against 233 heroes.

In short

Duchess Kanraku is a legendary Dark Ranged Attacker from the Cambion faction. Her attack is among the highest on the roster and her defence is unusually solid for a ranged hero, so she works as a hard-hitting damage dealer who strikes from distance.

Values as of game version 0.62.1598.

Duchess Kanraku skills

  • 25% DEF Down
  • 1.25% Burn
  • Burn
  • Stun
  • 14% Weaken
  1. Combo Attack

    active

    #1 Attacks 1 enemy from a distance of 9m, dealing 329 damage. Damage: 25.5% ATK #2 Attacks 1 enemy from a distance of 9m, dealing 516 damage. Damage: 40% ATK #3 Attacks 1 enemy from a distance of 9m, dealing 677 damage. Damage: 52.5% ATK #4 Attacks 1 enemy from a distance of 9m, dealing 851 damage. Damage: 66% ATK #5 Selects 1 enemy up to 14m away. Attacks 10 enemies in a 3.5m radius around the target, from a distance of 9m, dealing 522 damage.

    Damage 40.5% ATK

    In shortA five-hit chain from 9m. The first four hits strike one enemy with rising damage, and the fifth hits up to 10 enemies around a target chosen up to 14m away.

  2. Unchained Claw

    activeCooldown 10s

    Attacks 1 enemy from a distance of 9m, dealing 1,999 damage. Casts a [25% DEF Down] debuff on the target, lasting 6s. Accuracy required for: DEF Down.

    Damage #1 155% ATK

    In shortA heavy single-target hit that lowers the enemy's defence by 25% for 6s. It is useful for softening a target before her other skills land.

  3. Abyssal Hands

    activeCooldown 18s

    Attacks 1 enemy from a distance of 9m, 2 times, dealing 2,032 damage per hit. Kanraku gains 45 Ultimate Mana for each critical hit.

    Damage #1 157.5% ATK; #2 157.5% ATK

    In shortTwo powerful hits on one enemy. Each critical hit gives her 45 Ultimate Mana, so it speeds up her ultimate when she crits.

    Skill books (1)
    1. L2Cooldown 24s at skill level 1, 18s at max level
  4. Rift Collapse

    activeCooldown 22s

    Selects 1 enemy up to 14m away. Attacks 10 enemies in a 5m radius around the target, from a distance of 9m, 3 times, dealing 451 damage per hit. The first hit launches the targets for 2s. Then, casts 2 [1.25% Burn] debuffs on the targets, lasting 6s, on the second hit. The [Burn] ticks every 2s, damaging targets by 1.25% of their MAX HP per tick (up to 200% ATK). Also damages all of the target's allies in a 6m radius by 0.63% of their MAX HP per tick (up to 200% ATK). Accuracy required for: Launch, Burn #1 Damage: 35% ATK #2 Damage: 35% ATK #3 Burn Damage Limit: 200% ATK per tick #4 Burn Target Allies Damage Limit: 200% ATK per tick #5 Damage: 35% ATK #6 Burn Damage Limit: 200% ATK per tick #7 Burn Target Allies Damage Limit: 200% ATK per tick

    In shortA three-hit area attack over a 5m radius that launches enemies and then burns them for 6s. The burn also damages allies standing within 6m of the target, which suits grouped enemies.

    Skill books (1)
    1. L2Cooldown 28s at skill level 1, 22s at max level
  5. Oblivion Crush

    ultimateCooldown 15s

    Attacks 1 enemy from a distance of 9m, dealing 3,386 damage. Casts a [Stun] debuff on the target, lasting 8s. Stunned targets cannot move or use Skills, take 100% damage as normal, and their Skill Cooldowns will behave as normal. Then, casts a [14% Weaken] debuff on the target, lasting 15s, increasing all damage taken by 14% if the target is a Boss or if the target is a Miniboss. Attacks 1 enemy from a distance of 9m, dealing 3,386 damage. Pushes the target 10m away. Inflicts an extra hit for every debuff on the target, limited up to 3, dealing 1483 damage. Accuracy required for: Stun, Weaken, Push.

    Damage #1 262.5% ATK; #2 262.5% ATK; #3 115% ATK

    In shortHer ultimate hits one enemy twice, stuns it for 8s and pushes it 10m away. It also adds a damage-taken debuff against bosses and minibosses, plus extra hits for each debuff on the target, up to three.

Kanraku fights from 9m away and spends most of her time on single-target pressure. Her combo attack builds through four single-target hits before the fifth swings out to strike up to 10 enemies in a 3.5m radius, so a full chain gives both focus and a little spread.

Her skills then add weight to that rhythm. Unchained Claw hits one enemy hard and lowers its defence, while Abyssal Hands lands two heavy strikes and feeds her Ultimate Mana whenever a hit crits. Rift Collapse is her area skill: it hits a 5m radius three times, launches enemies, and leaves a burn that also damages the target's nearby allies.

Oblivion Crush is her ultimate. It hits one enemy twice, stuns it, pushes it back 10m, and adds extra hits for each debuff on the target, up to three. Her attack is among the highest of any Ranged Attacker, and her defence is also among the highest in her class, with health and speed a little above her class average. That makes her sturdier than most ranged damage dealers.

Strengths

  • Attack among the highest on the roster
  • Defence among the highest of any Ranged Attacker
  • Fifth combo hit and Rift Collapse strike up to 10 enemies
  • Stun and push in her ultimate control a single target

Best used for

  • Dealing heavy single-target damage from range
  • Clearing grouped enemies with area attacks
  • Stunning and weakening a key target