

rare hero · Invokers
Ballus the Bull
- Rarity rare
Faction Lightseekers
Element Fire- Class Tank
Art: © HitZone Games Inc. — invokers.com
Stats
- Health
- 9,016
- Attack
- 289
- Defense
- 776
- CriticalRate
- 0.05
- CriticalDamage
- 0.5
- AccuracyRating
- 92
- ResistanceRating
- 76
- ComboSpeedRating
- 0
- SkillSpeedRating
- 4
- SkillRecoveryRating
- 0
- ManaGenerationRating
- 45
- InstinctRating
- 54
- RunSpeedRating
- 144
66th of 233
224th of 233
53rd of 233
123rd of 233
97th of 233
Joint highest
4th of 233
72nd of 233
152nd of 233
97th of 233
Joint highest
4th of 233
36th of 233
Fully upgraded, before gear and other bonuses. Values as of game version 0.62.1598. Ranked against 233 heroes.
In short
Ballus the Bull is a rare Fire Tank from the Lightseekers faction. Their stat spread is modest for the class, with decent health and average defence and speed, so they sit among the lighter front-line options in the Tank roster.
Values as of game version 0.62.1598.
Ballus the Bull skills
- 50% Heal Reduction
Taunt- 1% Burn
Burn
Combo Attack
active
#1 Attacks 1 enemy, dealing 107 damage. Damage: 13% ATK + 9% DEF #2 Attacks 1 enemy, dealing 173 damage. Damage: 21% ATK + 14.5% DEF #3 Attacks 1 enemy, dealing 206 damage. Damage: 25.5% ATK + 17% DEF #4 Attacks 1 enemy, dealing 273 damage. Damage: 34% ATK + 22.5% DEF #5 Attacks 1 enemy, dealing 329 damage. Damage: 40% ATK + 27.5% DEF
Bull Crush
activeCooldown 10s
Attacks 1 enemy, dealing 673 damage. #1 Damage: 82.5% ATK + 56% DEF
Bull Horn
activeCooldown 22s
Attacks 1 enemy, dealing 1,328 damage. Casts a [50% Heal Reduction] debuff on the target, lasting 8s, decreasing the size of all heals received by 50%. Accuracy required for: Heal Reduction #1 Damage: 164% ATK + 110% DEF
Skill books (1)
- L2Cooldown 28s at skill level 1, 22s at max level
Bull Rage
activeCooldown 22s
Attacks the 8 enemies with the lowest HP% in a 6m semicircle in front of Ballus, dealing 681 damage. Casts a
[Taunt] debuff on the targets, lasting 3s, forcing them to continuously attack Ballus using only their Combo Attacks until the
[Taunt] debuff expires. Accuracy required for: Taunt #1 Damage: 82.5% ATK + 57% DEFSkill books (1)
- L2Cooldown 28s at skill level 1, 22s at max level
Bull Rush
ultimateCooldown 15s
Charges through a 12x3m path towards 1 enemy, damaging each enemy hit, dealing 575 damage. Casts a [1% Burn] debuff on each target hit, lasting 6s. The
[Burn] ticks every 2s, damaging targets by 1% of their MAX HP per tick (up to 150% ATK). Also damages all of the target's allies in a 6m radius by 0.5% of their MAX HP per tick (up to 150% ATK). Accuracy required for: Burn #1 Damage: 70% ATK + 48% DEF #2 Burn Damage Limit: 150% ATK per tick #3 Burn Target Allies Damage Limit: 150% ATK per tick
Ballus works as a front-line body rather than a specialist wall. Their HP is above average across the full roster, and their defence sits around the middle, so they can take a fair share of punishment compared with most heroes. Set against other Tanks, though, both figures fall short. They rank in the lower part of the class for health and near the bottom for defence.
Their attack is among the lowest of any hero, so damage is not the reason to field them. Whatever Ballus contributes comes from standing in front and absorbing hits, not from finishing fights.
Speed is close to the roster median, which means they act at a similar pace to most heroes. Among Tanks they are a touch slower than the typical pick, so they will rarely open a round ahead of the pack. Treat them as a sturdy-enough rare Tank that soaks pressure at a moderate pace and leaves the damage to others.
Strengths
- Health above the roster average
- Defence around the roster average
- Speed close to the roster median
Best used for
- Soaking hits on the front line
- Filling a Tank slot with a Fire hero



















