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Ballus the Bull icon — Invokers: Titan LegacyAffinity: Fire
rare

rare hero · Invokers

Ballus the Bull

  • Rarity rare
  • Faction Lightseekers
  • Element Fire
  • Class Tank

Art: © HitZone Games Inc. — invokers.com

Stats

Health
9,016

66th of 233

Attack
289

224th of 233

Defense
776

53rd of 233

CriticalRate
0.05

123rd of 233

CriticalDamage
0.5

97th of 233

AccuracyRating
92

Joint highest

ResistanceRating
76

4th of 233

ComboSpeedRating
0

72nd of 233

SkillSpeedRating
4

152nd of 233

SkillRecoveryRating
0

97th of 233

ManaGenerationRating
45

Joint highest

InstinctRating
54

4th of 233

RunSpeedRating
144

36th of 233

Fully upgraded, before gear and other bonuses. Values as of game version 0.62.1598. Ranked against 233 heroes.

In short

Ballus the Bull is a rare Fire Tank from the Lightseekers faction. Their stat spread is modest for the class, with decent health and average defence and speed, so they sit among the lighter front-line options in the Tank roster.

Values as of game version 0.62.1598.

Ballus the Bull skills

  • 50% Heal Reduction
  • Taunt
  • 1% Burn
  • Burn
  1. Combo Attack

    active

    #1 Attacks 1 enemy, dealing 107 damage. Damage: 13% ATK + 9% DEF #2 Attacks 1 enemy, dealing 173 damage. Damage: 21% ATK + 14.5% DEF #3 Attacks 1 enemy, dealing 206 damage. Damage: 25.5% ATK + 17% DEF #4 Attacks 1 enemy, dealing 273 damage. Damage: 34% ATK + 22.5% DEF #5 Attacks 1 enemy, dealing 329 damage. Damage: 40% ATK + 27.5% DEF

  2. Bull Crush

    activeCooldown 10s

    Attacks 1 enemy, dealing 673 damage. #1 Damage: 82.5% ATK + 56% DEF

  3. Bull Horn

    activeCooldown 22s

    Attacks 1 enemy, dealing 1,328 damage. Casts a [50% Heal Reduction] debuff on the target, lasting 8s, decreasing the size of all heals received by 50%. Accuracy required for: Heal Reduction #1 Damage: 164% ATK + 110% DEF

    Skill books (1)
    1. L2Cooldown 28s at skill level 1, 22s at max level
  4. Bull Rage

    activeCooldown 22s

    Attacks the 8 enemies with the lowest HP% in a 6m semicircle in front of Ballus, dealing 681 damage. Casts a [Taunt] debuff on the targets, lasting 3s, forcing them to continuously attack Ballus using only their Combo Attacks until the [Taunt] debuff expires. Accuracy required for: Taunt #1 Damage: 82.5% ATK + 57% DEF

    Skill books (1)
    1. L2Cooldown 28s at skill level 1, 22s at max level
  5. Bull Rush

    ultimateCooldown 15s

    Charges through a 12x3m path towards 1 enemy, damaging each enemy hit, dealing 575 damage. Casts a [1% Burn] debuff on each target hit, lasting 6s. The [Burn] ticks every 2s, damaging targets by 1% of their MAX HP per tick (up to 150% ATK). Also damages all of the target's allies in a 6m radius by 0.5% of their MAX HP per tick (up to 150% ATK). Accuracy required for: Burn #1 Damage: 70% ATK + 48% DEF #2 Burn Damage Limit: 150% ATK per tick #3 Burn Target Allies Damage Limit: 150% ATK per tick

Ballus works as a front-line body rather than a specialist wall. Their HP is above average across the full roster, and their defence sits around the middle, so they can take a fair share of punishment compared with most heroes. Set against other Tanks, though, both figures fall short. They rank in the lower part of the class for health and near the bottom for defence.

Their attack is among the lowest of any hero, so damage is not the reason to field them. Whatever Ballus contributes comes from standing in front and absorbing hits, not from finishing fights.

Speed is close to the roster median, which means they act at a similar pace to most heroes. Among Tanks they are a touch slower than the typical pick, so they will rarely open a round ahead of the pack. Treat them as a sturdy-enough rare Tank that soaks pressure at a moderate pace and leaves the damage to others.

Strengths

  • Health above the roster average
  • Defence around the roster average
  • Speed close to the roster median

Best used for

  • Soaking hits on the front line
  • Filling a Tank slot with a Fire hero